# NFT Sneaker

## NFT Sneaker Type

There are 4 main types of NFT sneakers, each of which is tailored to each user's specific fitness level as followings:
Name
Optimal Pace (km/h)
Optimal DEPP Return per energy used
Sailor Sneaker
1 - 6
15 DEPP
Bosun Sneaker
7 - 14
34 DEPP
Captain Sneaker
1 - 18
15-40 DEPP
Default Sneaker
(7 days trial)
4 - 10
4 DEPP
**Default Sneaker: Users need to invite 1 new account registrant to unlock Default Sneakers and continue to invite 1 new account registration per day to continue using Default Sneakers or invite a total of 8 new account registrations in 7 days.
The DEPP Return per energy used is not stable (that why we use 'optimal'), there are following factors may affect the DEPP Return:
1. 1.
Sneaker Efficiency (Low Durability affects Efficiency).
2. 2.
GPS signal - users will earn less if GPS signal is poor.
3. 3.
Mobile connection strength and consistency - unstable data signals can limit your earnings
4. 4.
Randomization.

## NFT Sneaker Rarity and Base Attribute

DEPP MOVE has 3 different kinds of rarities. When a Lv 01 Sneaker is minted, the Base Attributes (including Luck, Resistance and Efficiency) are randomly minted from a range of minimum and maximum points ​​depending on the rarity of the Sneakers. The sneakers at the same rarity could have completely different Attribute.
Rarity
Min Base Attribute
Max Base Attribute
Common
1
18
Epic
20
34
Legendary
42
54
Ex: A Lv 01 Epic Sneaker minted could have Luck = 22, Resistance = 30, Efficiency = 28

## NFT Sneaker Attributes

### Durability

A new NFT Sneaker has Durability Cap = 100/100. When playing a turn, the Durability Cap reduce a number of points depending on the Resistance Attribute.
When a NFT Sneaker has a low Durability Cap, it affect to the Efficiency Attribute
When a NFT Sneaker has the Durability Cap = 0/100, player can't use it to earn DEPP or join any game modes. That 0 Durability Sneaker need to be repaired by DEPP.

### Resistance

When a Lv. 01 Sneaker is minted, the Base Resistance is minted from a range of minimum and maximum points ​​depending on the rarity of the Sneaker.
How Resistance Work: Sneakers reduce an amount of Durability per moving turn based on the Resistance Attribute.
$X = (Resistance *3 + 60) second$
• X = Time to reduce 1 Energy when moving
Eg. A Lv. 01 Epic NFT Sneaker has 30 Resistance. In moving turn, after 30*3+60=150 (s), this Sneaker reduces 1 Durability

### Efficiency

When a Lv. 01 Sneaker is minted, the Base Efficiency is minted from a range of minimum and maximum points ​​depending on the rarity of the Sneaker.
How Efficiency Work: Efficiency Attribute and Durability affect the DEPP Return Rate per energy used. Having a high Efficiency Attribute will result in high DEPP Return per energy used.
DEPP Return = Efficiency / X * Optimization rate * Optimal DEPP Return (Sneaker Type)
• When a NFT Sneaker has a low Durability Cap, it affect to the Efficiency Attribute
Durability < 90, the Sneaker reduces 10% of Efficiency
Durability < 50, the Sneaker reduces 90% of Efficiency
Durability = 0, the Sneaker reduces 100% of Efficiency

### Luck (Coming Soon)

When a Lv. 01 Sneaker is minted, the Base Luck is minted from a range of minimum and maximum points ​​depending on the rarity of the Sneaker.
How Luck works:
• Luck attribute determines the rate of Mystery Treasure dropped while moving.
• 10 Luck = 0,5% dropping 1 Mystery Treasure per 1 energy used
• To unbox Mystery Treasures, users need to pay a unbox fee with a discount price comparing with the Market Price of Mystery Treasures. The open rate is remained.
Eg. If a Lv. 01 Epic Sneaker has 22 Luck, there will be 1.1% drop 1 Mystery Treasure per energy used

## Sneaker Level (Coming Soon)

Each level up sneaker will receive a certain number of attributes (Luck, Resistance and Efficiency) to add to the Base Attributes depending on the rarity of the sneaker.
Users can use DEPP to level up their sneakers, and they will have to wait for a while to complete the level up process. The higher level, the more time and tokens taken to level up. Users can use DEPP to speed up the level up process.
Point Gained per Level:
Rarity
Attribute Points Gained per Level
Common
4
Epic
8
Legend
12
Eg: A Lv. 01 Epic Sneaker minted could have Luck = 22, Resistance= 30, Efficiency = 28
When it reaches Lv. 02: Luck = 30 (22+8), Resistance = 38 (30+8), Efficiency = 36 (28+8)
When it reaches Lv. 03: Luck = 38 (22+8*2), Resistance = 46 (30+8*2), Efficiency = 44 (28+8*2)